Of course, you don't have to play it straight. You can call in to the police station and request they retrieve further information about leads you've uncovered and, if there's anything your booze-frazzled brain has forgotten, Kim is always there with a gentle reminder of the finer details of effective police work. You can grill suspects about their movements on the night of the murder and look for holes in their stories about what they saw. Played straight, there's a meticulous satisfaction in assuming the role of by-the-book cop. You and your new partner, the unflappable and eternally patient Kim Kitsuragi, at first inspect the body, interview potential witnesses and generally gather clues to identify the victim and track down the perpetrator. Your amnesiac cop quickly discovers he's been assigned to investigate a murder-what appears to be a lynching-in a small, seaside town. Yet in all kinds of other ways-thematically and mechanically-Disco Elysium is very unlike other RPGs. ![]() There are quests to initiate, experience to gain, levels to up, dialogue trees to climb, and skill checks to fail. ![]() It proceeds with the traditional top-down view of the world, your party members traversing beautiful, hand-painted 2D environments, pausing to inspect objects and talk to people. Indeed, it opens with a nod to Planescape Torment with a semi-naked figure lying on a cold, hard slab before slowly rising to his feet-only the slab isn't in a mortuary, it's in a cheap motel room, and the figure wasn't recently dead, he's just still drunk. ![]() By clicking 'enter', you agree to GameSpot'sÄisco Elysium presents as an RPG in the mold of Baldur's Gate or Divinity: Original Sin.
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